As we catch up after the first week of the new school year, here’s not one but two helpings of The First Hour for you, featuring a couple of heavy hitters in Psychonauts 2 and Myst.
Continue reading “What’s the Plural of Bonus?”If it’s possible to do, it must be good and wise – Frog Fractions
In this epic and unpredictable journey, Professor Kozlowski guides a simple frog from his bug-eating, fraction-tallying existence on a humble lilypad, to becoming the president of Bug-Mars, to deep existential reflection on the fleeting nature of existence as it is perceived through Internet culture.
Content Warning: Some discussion of the sale and dissemination of bug porn (no images), and some horror iconography to drive home the mortality of all flesh.
The Sunday Afternoon of the Year
Welcome back, those who went on vacation. Hello again, those who stayed put. We’re glad to see you, just the way you are. And…we have a favor to ask.
Continue reading “The Sunday Afternoon of the Year”Career Counseling
In The First Hour this week, a brutal rendezvous with The Abbey of Crime, adapted from Umberto Eco’s The Name of the Rose —
Continue reading “Career Counseling”In the Shadow of Huizinga: Games Studies and Cultural History
I first became aware of Johan Huizinga and his keywords homo ludens via the upper warrens of the video essay rabbit hole a few years ago, but once I was on the lookout for him, I started to see him everywhere. Not only in references and footnotes from other amateurs and scholars in the field of games studies, where his work is foundational, but all around me, subtly: in everyday interactions, in the fiction I read, in politics I couldn’t tune out; in just the way when you learn a new word, you suddenly find it coming up serendipitously left and right. Even where his name is absent, Huizinga’s key insights and concepts–the play aspect of culture, the game-like nature of human reality delineated by the magic circle or field of play–are so universal and so interesting as to crop up almost of their own accord and in the strangest places.
Continue reading “In the Shadow of Huizinga: Games Studies and Cultural History”A Spotify Songname Survey, by Patrick Ward
Its just for fun ya know
–Synopsis from the author
Many thanks to Pat for supplying our first Guest Lecture. Enjoy, and listen for the playlist at our next academy ball.
The intent of the survey was to identify the colloquial and canonical wisdom available in the body of traditional popular music on the topic of games in life.
Continue reading “A Spotify Songname Survey, by Patrick Ward”Kill It With Fire, and Resonances from the Echo Chamber
“That’s literally what it is: a sandbox game in which you run around destroying people’s houses in order to kill all the spiders with various, extremely overblown methods. And there’s something kind of glorious about that…”
Professor Kozlowski gratuitously slaughters all of the spiders and muses on the advantages and disadvantages of total freedom in this physics-based sandbox game about arachnid genocide. NOTE – The sound quality for the game recording turned out to be crap (we’re working on the problem). Feel free to skip to the 1:03:00 mark; the recap doesn’t suffer from the same problem.
00:00 – Opening
00:35 – The First Hour
01:03:00 – Recap
Intriguingly, along with helping me steal an image for this post, google thought I might want to know that there’s a book with the same title by Marianne Bellotti. It seems to be precisely not about lopping off and burning problems, in this case computer system kludges:
âMarianne Bellottiâs new book Kill It With Fire is incredibly well timed. For those alarmed by the provocative title, rest assured the only thing Bellotti advocates torching is the notion of torching itself. And while the book is written for technical leadership, her wisdom is something many nontechnical government leaders need to hear right now, lest they fall prey to the gaggle of advisers saying things like âwe just need to get them off the mainframe.â . . . Bellottiâs book could not have come at a better time, and while there are other factors in this equation, she outlines some of the most important.â
âJennifer Pahlka, OneZero
In other readings overheard this week:
Surreal. The RetroAM fellas and the vlogger Resonant Arc of the lustrous locks got together recently to discuss Xenogears. I still haven’t listened all the way through, but I’m hoping that they shout out that conversation we did one time. This marks the second time I’ve been just a degree removed from the big man with the big mane, since Resonant Arc has also collaborated with Pat Holleman, my interlocutor on another episode. If nothing else, it should bring more people to Chris and Eric of Retrograde Amnesia, who richly deserve the attention. (And if they go deep enough into their patreon bonuses, maybe they’ll find their way here.)
And then more serendipity: there’s the dapper classicist Moses Hadas, who references Huizinga’s Homo Ludens out of nowhere.

In his retrospective Old Wine, New Bottles, a book I stumbled upon at the used book store along with a very dry series of lectures given by John Dewey in Japan, Hadas puts this at the start of a chapter on “Bookish Evangelism”:
The distinguished Dutch medievalist and philosopher, Johan Huizinga, calls one of his most delightful and instructive books Homo Ludens. The point of the title is that the significant characteristic of the human species is not intellectuality, as the universally accepted Homo Sapiens [sic] implies, but playfulness [amen], and Huizinga’s subtitle is “A Study of the play element in culture.”[…]Something of the notion Huizinga elaborates had been adumbrated, at least by implication, in the opening sentence of Aristotle’s Metaphysics, which declares that “man by nature desires to know.”
The connection to Aristotle shades back into “intellectuality,” but the point seems to be that thinking can be fun. I’ll say more about HL soon, at long last, and hope to be no less redolent of erudition or self-indulgence in my Bookish Evangelism.
Finally, with the drama of the Olympic Games in full swing, here’s Robert O’Connell, writing in The Atlantic:
Bilesâs words could reshape sports beyond her own. If the support for Osaka revealed an appetite for the end of sport as suffering, Biles has now proposed an alternative doctrine. âItâs okay sometimes to even sit out the big competitions, to focus on yourself,â she said. âIt shows how strong of a competitor and person you really are, rather than just battle through it.â The predictable subset of the pundit class framing Bilesâs decision as cowardlyâproof that the modern athlete is coddled, or that the supply of American grit is running lowâcould not have chosen a less fitting mark. Biles has won the U.S. national championships jumping and landing on broken toes; she has won a world championship with a kidney stone. There may be nobody alive with a firmer grasp of what can and canât be transcended.
For athletes, a willingness to sit one out, if they need to, may make for more humane conditionsâmore thoughtful protocols for post-match media interviews, more resources for competitors traveling around the world without friends or family. For all of us watching, thereâs another subtle but meaningful effect. We draw no small portion of our ideas about striving and accomplishment from sports. Biles, in leaving her competition yesterday, did what we want great athletes to do: offer a hint about the connection between internal workings and external brilliance. It wasnât joyful, so she couldnât fly through the air in the way weâre used to seeing. That tells us something crucial, and beautiful, about the times when she could.
The First Hour – ADOM
And other bits and pieces from the week in games
Let’s demo-disc another fun idea for an occasional-to-regular column here at the academy.
First off, Ben’s busy putting together not one, but two new video series for your studious enjoyment. Along with his longplay of Deus Ex, you can find the first hour (or so) of some of the neat little games he’s accumulated over the years, starting with ADOM (Ancient Domains of Mystery) this week.
And it’s been quite a week (or so) in games, between the Supreme Court’s decision on the NCAA–a story which goes back to a player recognizing himself in a video game–and the opening of the Tokyo Olympics. For your enjoyable study, then, here is a short roundup of the game-related news we’ve been perusing lately–
Though the seas threaten, they are merciful – The Tempest
Continue reading “Though the seas threaten, they are merciful – The Tempest”In this last tempest. I perceive these lords
At this encounter do so much admire
That they devour their reason and scarce think
Their eyes do offices of truth, their words
Are natural breath: but, howsoe’er you have
Been justled from your senses, know for certain
That I am Prospero and that very duke
Which was thrust forth of Milan, who most strangely
Upon this shore, where you were wreck’d, was landed,
To be the lord on’t. No more yet of this;
For ’tis a chronicle of day by day,
Not a relation for a breakfast nor
Befitting this first meeting. Welcome, sir;
This cell’s my court: here have I few attendants
And subjects none abroad: pray you, look in.
My dukedom since you have given me again,
I will requite you with as good a thing;
At least bring forth a wonder, to content ye
As much as me my dukedom.Here PROSPERO discovers FERDINAND and MIRANDA playing at chess
A Summer of Deus Ex, Interactive Fiction, and Something Stardewy
Just to announce, belatedly, that we’re going to be talking about Deus Ex during the regular time, Thursdays at 7PM Pacific, but also that we’ll be making some moves to accommodate more of our Stardew-loving friends. Likely sometime around 1PM Pacific, likely on the occasional weekend, we’ll go tra-la-la-la down there in the Valley. But we’re still getting that together. Check back here for more details!
Additionally, the time has come to bid Dostoevsky a fond farewell for now. Spring is past, and our summer read is here: Mary Ann Buckles’ historic 1985 dissertation, Interactive Fiction: The Computer Storygame ‘Adventure.’ Not only does this one flow nicely with our ongoing look at visual novels, but the relative heavyweights over at Games Studies Study Buddies are going to be featuring it on their next episode. It seemed like a good time to jump on the bandwagon.
Speaking of which, I’ll try to do a better job of keeping tabs on similar projects people might like to take part in around the discord. Retro AM and the JRPG book club are both starting FFVIII, Resonant Arc recently featured the same and are just wrapping up NieR: Replicant, and Moses at The Pixels is reviving his Mage Cast and looking for more guests to talk on all sorts of games. Check the links in the Resources page for more, and do send along your suggestions.
