Where Shall Wisdom of the World Be Found?

On questions within–and in conversation with–the MOTHER/EarthBound games

All images from the let’s play archive

My point of departure is a question: Where shall wisdom of the world be found?

I frame it like this, as a mashup of quotations–

But where shall wisdom be found? and where is the place of understanding? – Job 28:12

Show me the wisdom of the world
Tell me the secrets of the heart
And the sweet mysteries of love
– “Wisdom of the World,” MOTHER arranged album. Catherine Warwick/Keiichi Suzuki. Lyrics by Linda Hennrick

–because the works cited are very dear to me. And because I believe other people might feel the same, I wanted to sit with them awhile, to share some of the ways in which these words and these games have helped me with the very deep questions they ask.


The reader is asked to consider the role played by questions within the MOTHER/EarthBound games in an open-ended, poetic and philosophical light, both in service to replaying and wondering through the games and as a guide to related questions surrounding their significance, development, and reception. From “Which style of windows do you prefer?” to “THE END… ?” EarthBound, our principal focus, like its precursor EarthBound: Beginnings and its successor MOTHER 3, continually poses questions. Whether direct or implied, with or without affording players (to say nothing of the silent protagonists) ways to respond to them in-game, these questions present an opportunity to think more deeply about the games and what they mean for us who play them. Taken together, the games’ questions and our responses suggest a model for such thinking and meaning-seeking through play, reading, and dialogic inquiry.


The present essay expands on an article written for NES Pro Magazine, “In the EarthBound Beginnings…There was Shigesato Itoi.” That piece, in turn, augments and flows out of a long-running podcast project, Bookwarm Games: EarthBound. Illustrated transcripts from the podcast have been graciously published on The Pixels, with further course material hosted on Video Game Academy. Both online, through outlets like these, and in-person, in my video game studies courses at The Community School (Spokane, WA), my hope is that the scholarly conversation around these games should be ongoing and open to all.

I owe many of the ideas presented here, elliptically, playfully professorial and earnest, to discussions with friends and students. With thanks to them and acknowledgement that any errors or misrepresentations are my own, I invite you to join the dialogue. So much for housekeeping. Now on to a little homework, a little light reading and replaying to begin with.

Reviewing the Literature, or, Which style of windows do you prefer?

Naturally our main texts will be EarthBound Beginnings (1990-2010), EarthBound (1994), and MOTHER 3 (2008 localization patch). We should first of all and as much as possible allow the games to speak for themselves–more on that below. But besides the games themselves and the interpretations we form as we play, whose do we take to be some of the dominant voices in the conversation around EarthBound? Who are the main players in the critical discourse we are about to plunge into, around whom wavelike lines of force, whether of argument or personality, tend to concentrate?

There is Shigesato Itoi, of course. The creator and face of the franchise has gone on record many times in many contexts to share thoughts about his work. On the one hand, this makes for an invaluable source of information for fans and students of the games. Itoi is in a position to speak on his intentions, his inspirations, and tensions in the process of casting of his vision into a reality; he knows things, or can be understood to know things, no one else possibly has access to finding out definitively about these games. As I’ve argued in NES Pro despite my qualms with “the personal heresy” CS Lewis argues against in such cases, Itoi’s biography inscribes itself into his creation in unmistakable ways; as everyone who plays will discover, Itoi loves breaking the fourth wall to make us aware of his presence as writer–and of ours as player.

But on the other hand, Itoi as author, as author-insert or character, and as commentator alike must still be filtered through the same critical judgment: the player’s– “yes, you, the one holding the controller,” as Tony says. Authoritative as his statements can appear, Itoi amplifies and evolves his thinking from one interview to the next (cf. versions of the pitch to Nintendo, or meanings of the title MOTHER). He would be the first to insist upon his own human fallibility and proneness to errors of recollection, and to insist upon the importance of the players’ own memory and attention to detail (from the original MOTHER trailer to the Switch virtual console announcement). If I appeal to Itoi’s words in public pronouncements to undermine Itoi’s authorial-canonical status, let that logical tangle be the least of our worries. Instead of throwing up our hands, though, my hope is that we lend an ear to Itoi, but not so much that we close off and silence a world of other possible readings. Like the Hobonichi logo, let’s hope we have our great big ears open both ways.

Another caveat we have to bear in mind, apropos of language and logic, is the issue of localization. Whatever the games or Itoi or any of his Japanese-speaking interlocutors might actually be saying, not only are we ultimately speaking for ourselves in hazarding our judgments on the work, we’re mostly doing so in English. We’re mediated in our readings of the games’ meaning in all the ways so far considered, but also by the choices made by a chain of official and unofficial interpreters who have rendered us the service of reproducing everything about them in a language we (presumably the majority of us reading this, anyway) can read best.

In connection with this underlying concern, one whose importance can hardly be emphasized enough, let’s not go any further without bringing on board the discussion the only person whose importance for understanding the MOTHER games and their many meanings might rival Itoi’s, at least outside Japan: Clyde Mandelin, aka Tomato. After years of active leadership within the starmen.net community, concurrently running EarthBound Central, a clearinghouse for news and history, Mandelin led the team that made MOTHER 3 available to play in English. With Fangamer, he has turned his talents to publishing books on his expertise. Legends of Localization Book 2: EarthBound painstakingly walks us through nearly every line of the game’s text, providing insight and context for each choice by the developers and translators (one of whom, Marcus Lindblom, provides the foreword. Toby Fox, creator of Undertale and Deltarune, who honed his composing and game-developing skills on ROM hacks for the same starmen/ Fangamer community, contributes a lovely blurb). Let who will keeping hoping for an official MOTHER 3 release outside Japan; I’m hoping that an official biography of Itoi and translations of his books will be forthcoming from Mandelin and his collaborators.

Inventory Management

To take stock of our (limited) inventory so far: playing and replaying the games absent any rigorous theory of either the author or the material and ideological grounds of game development; reading up on the developer and localization while lacking much understanding of the original language or firsthand knowledge of the culture, our scattered, slovenly bibliography evincing familiarity with only a handful of significant sources–we’ve yet to really dive in, and yet all these challenges, or indeed any one of them, could sink our project before we begin. That is, if we really were by profession academic writers, and not just amateurs pretending like this for the fun of it, we’d need to do a better job of shoring up our basic premises. Then we’d want to find a peer-reviewed journal or institution more or less in agreement with our presuppositions. Wherever we decided to land on these issues, and wherever we were fortunate enough to end up researching and teaching part- or full-time, publishing-or-perishing our way to tenure, we’d meanwhile read a good deal more specialized material in our chosen corner of the field. However, let’s muddle on in our own way.

Having spent some time playing through the games, researching Itoi–his biography, interviews on his games, and other works–and looking through Mandelin’s EarthBound book, what’s next? For me, it’s Shakespeare and the Bible. EarthBound’s opening sequence sends me back to Hamlet via Hamlet’s exclamation “buzz, buzz,” and his own late night visitor inspiring the questions he asks (and we ask) throughout the play. Buzz Buzz’s reference to the Apple of Enlightenment leads more directly still to the drama surrounding the fruit of the tree of knowledge of good and evil in the third chapter of Genesis. From there I follow the reverberations of their language and themes through the poets, Milton and Blake, much influenced in my reading by the work of Philip Pullman. Time and again this thread leads me to the conviction, in Blake’s phrase, that “eternity is in love with the productions of time.” Apropos of time-travel and the wisdom we’re after (or is it after us?), his next Proverbs of Hell run:

The busy bee has no time for sorrow. The hours of folly are measur’d by the clock, but of wisdom: no clock can measure.

Undisciplined as this may seem, I tend to agree with Pullman when in homage to Muhammad Ali he says, in the afterword to His Dark Materials, “read like a butterfly, write like a bee.” Yet all this flows from and brings us back to our opening question, still unanswered and all but unformulated. We might put it like this:

Who or what is Buzz Buzz, this bee-like being inciting the beginning of EarthBound, and what is the Apple of Enlightenment whose message he bears?

In the original MOTHER 2, Bunbuun, the Japanese onomatopoeia for Buzz Buzz’s name, is “actually a rhinoceros beetle (or not),” while the Apple of Enlightenment is called a “prophecy-telling machine” and “The Apple of Wisdom” in Tomato’s literal translation. That’s seems promising. Still more helpfully, his Legends of Localization volume explains,

Throughout the game there are mentions of a prophecy given to Giygas by something called the Apple of Enlightenment. General information about the prophecy can be surmised from bits and pieces of the game’s script, but the full details are never revealed in the game. The official MOTHER 2 guide provides those details, though! Below is a translation of the discussion between Giygas and the Apple of Enlightenment, which is described as an ‘ultra-prophecy device’.





Wisdom found, right? A whole Apple of it. And questions answered–albeit in such a way that Giygas decides to set the events of the game in motion based on what the Apple tells him. Deep Thought meets Oedipus Rex.



If we are like Giygas in our dealings with this Apple of Wisdom (the games themselves unfolding Itoi’s story), or if we are like Pokey’s mom with respect to Buzz Buzz (messengers like Clyde Mandelin, bringing us new knowledge about it all these years later)–that is, if we are impatiently demanding discursive answers to these questions, they will only lead, at best, to playing the game through again from the beginning (an attempt to go back to the past), and at worst, to doing a violence to the text of the game, silencing it and moving on from its words without giving it another thought. If we are like Ness, though, these questions set us on a journey here and now to grow in “wisdom, courage, and friendship,” and to find “Your Sanctuary.”


I can understand how that trajectory may seem idiosyncratic. Let’s hope that wherever you turn for help answering underlying questions of this sort, besides replaying the MOTHER games you’ll try reading and revisiting for yourself some of the literary stepping-stones thrown out there above, arrayed as it were in mid-air like the platforms in ur-NES games, Mario Bros. and Donkey Kong. I hope you go clambering Shadow of the Colossus-like onto the shoulders of those giants and enlist the aid, Breath of the Wild-like, of those divine beasts we’ve been citing. But it really depends on what interests you, what scholarly questions you’re pursuing.

In lieu of Shakespeare and the Bible and the rest, the student of MOTHER/EarthBound interested in canon-completionism might want to turn first to the official novelizations by Saori Kumi, recently made available in English translation, and to other paratexts accompanying the games, such as published scripts, advertising materials, trade show videos, box art and instruction booklets, and the official (and official-esque) player’s guides.

For another sort of research, what matters most is fandom and reception, so diving into decades-old forum posts, viral tweets (Terry Crews’ “localize MOTHER 3” @ Reggie Fils-Aime), fan productions, and discussions of the influence of these games on social phenomena, like online communities, and works significant in their own right, like Undertale. The secondary sources shedding light on the games and bringing more attention to them, (in much the way EarthBound, for me anyway, brings attention and light to Shakespeare and the rest), might include the likes of The Angry Video Game Nerd in one of his more heartfelt efforts; Ken Baumann’s memoiristic account of the impact EarthBound has had on him; the gonzo journalism of Tim Rogers; and other video essays, analyses, and blog posts loitering unassuming yet insightful somewhere down the lists generated by the almighty search algorithms.

More academic studies of EarthBound do exist, but the conversation on the game and its place in history remains in its infancy, for the simple reason that we’re still too close to it to really appreciate it. What we’re attempting here is a prophecy or a promise that these games will remain significant, as much as an essay seeking to explicate their possible significance.

Does a place called paradise
Wait beyond the azure skies
Bright as day?
Look into your crystal ball
Read the future in the stars
Does it say?
– “Wisdom of the World”

To paraphrase the not-bee himself, thanks for listening to my long prolegomena. On to more questions.

The Grasshopper and Cricket – Podcast Review: Game Studies Study Buddies

The poetry of earth is ceasing never. Same goes for the discourse of games. It’s never dead. Long may it live! The fun of playing and thinking, writing and reading about video games; the critiques on more general topics opened up thereby; the further discussion that in turn entails… chef’s kiss. Influential texts in game studies, promising new releases, and wild cards–and the meta-discourse. The nitty-gritty, the airy-fairy. Philosophical presuppositions. Utopian politics and metaphysical claims. The poetry of earth and the poverty of spirit–it’s all there in your podcast feed with Games Studies Study Buddies, which releases new episodes monthly.

As Jacotot noted long ago, but not so long ago as Plato, everything is in everything. But let’s not just quote dead white men. Let’s break the canon open and dismantle this. I mean, Universal Teaching: Mother Tongue and Meno are pretty good, but maybe Lauren Hill says it best in her Miseducation:

After winter must come spring

Everything is everything

Long-awaited summer of classics, let me know what your vibe is.

Continue reading “The Grasshopper and Cricket – Podcast Review: Game Studies Study Buddies”

A Wild Sheep Chase: From “Childhood and Poetry,” by Pablo Neruda

One time, investigating in the backyard of our house in Temuco the tiny objects and minuscule beings of my world, I came upon a hole in one of the boards of the fence. I looked through the hole and saw a landscape like that behind our house, uncared for, and wild. I moved back a few steps, because I sensed vaguely that something was about to happen. All of a sudden a hand appeared–a tiny hand of a boy about my own age. By the time I came close again, the hand was gone, and in its place there was a marvelous white sheep.

The sheep’s wool was faded. Its wheels had escaped. All of this only made it more authentic. I had never seen such a wonderful sheep. I looked back through the hole but the boy had disappeared. I went into the house and brought out a treasure of my own: a pinecone, opened, full of odor and resin, which I adored. I set it down in the same spot and went off with the sheep.

I never saw either the hand or the boy again. And I have never again seen a sheep like that either. The toy I lost finally in a fire. But even now, in 1954, almost fifty years old, whenever I pass a toy shop, I look furtively into the window, but it’s no use. They don’t make sheep like that anymore.

I have been a lucky man. To feel the intimacy of brothers is a marvelous thing in life. To feel the love of people whom we love is a fire that feeds our life. But to feel the affection that comes from those whom we do not know, from those unknown to us, who are watching over our sleep and solitude, over our dangers and our weaknesses–that is something still greater and more beautiful because it widens out the boundaries of our being, and unites all living things.

That exchange brought home to me for the first time a precious idea: that all of humanity is somehow together. That experience came to me again much later; this time it stood out strikingly against a background of trouble and persecution.

It won’t surprise you then that I attempted to give something resiny, earthlike, and fragrant in exchange for human brotherhood. Just as I once left the pinecone by the fence, I have since left my words on the door of so many people who were unknown to me, people in prison, or hunted, or alone.

That is the great lesson I learned in my childhood, in the backyard of a lonely house. Maybe it was nothing but a game two boys played who didn’t know each other and wanted to pass to the other some good things of life. Yet maybe this small and mysterious exchange of gifts remained inside me also, deep and indestructible, giving my poetry light.

From “Childhood and Poetry,” by Pablo Neruda

I find this passage cited in an edition of Neruda and Vallejo: Selected Poems, edited by Robert Bly (p 12-13). Fittingly the book was a gift from Don Teodoro of the Spanish tertulia, formerly meeting at Lindaman’s in Spokane, Friday afternoons. I should have given a pinecone in return, but I took some time getting around to reading it and the restaurant has changed hands, and the group no longer meets regularly, so far as I know. So instead I pass the gift on; as for a pinecone, how about this one by Vi Hart, Doodling in Math Class.

Though this lovely passage from Neruda, presumably in Bly’s own translation, gets cited here and there online, I haven’t found a full English version of the text from which it is taken. Perhaps for this reason, his echoers, of whom I am one, do not bother to give the full citation. But the almighty algorithm and the Chilean Proyecto Patrimonial 2020 have us covered.

Mi infancia y mi poesia

Pablo Neruda

Conferencia pronunciada en la Universidad de Chile.
Publicado en revista Capricornio N°6. Buenos Aires, junio – julio de 1954

A pdf can also be found at AmericaLee. Muchas gracias, amigos!

Little by little I’ll work on a full translation (or search harder, the old-fashioned way, including books). Either way, whatever I come up with, I’ll link it here. Update: Another version of the story appears in Confieso que he vivido (1974), translated as The Complete Memoirs.

Meanwhile, with due respect for the great service he has done bringing Neruda’s words to a wider audience, I have to diverge a bit from Bly’s reading of this passage. Sandwiching the text, he adverts, “In ‘Childhood and Poetry,’ Neruda speculates on the origin of his poetry”; “This curious and beautiful story, which Neruda carefully links to the origins of his own poetry, is a conscious rejection of the connection between poetry and sickness, so often insisted on by Europeans.”

Leaving aside the contrast posed there, which seems more rhetorical than accurate, I don’t think any sort of “conscious rejection” or even the “origin of his poetry” is Neruda’s main concern. Rather, the essential thing here seems to me to be this “game,” as Neruda puts it, of gift-giving between strangers. This is what goes to the roots, not just of Neruda’s poetry, but of all poetry as it is given to us in the tradition from Homer and the Bible on. And not just poetic inspiration is at stake for Neruda: it is his “precious idea: that all of humanity is somehow together.” As a glance at Neruda’s life will show, he sought to unite the poetic with the political, the ideal with the practical. Understandably, the poet-translator might seize upon the poetry side of things; for the student of games, though, and of their significance, the passage in its fuller context becomes intriguing for what light it might shed on our playful and serious subject. What is poetry, politics, or language itself but a kind of “game of two kids who don’t know one another and who want to communicate the gifts of life”? (My translation and italics, because I don’t know a better way than the literal cognate for this phrase, “comunicarse los dones de la vida.” Cf. NT on gifts; St-Ex on sheep; Ana Maria Matute, Shaun Tan, and Shakespeare on looking through holes; bell hooks on belonging; Robin Wall Kimmerer on reciprocity).

The Inner Courtyard of “No Other Country” – Tales from Outer Suburbia, by Shaun Tan

Then, concluding Bly’s June 12, 1966 interview with Neruda as transcribed at the end of the selected poems, there is this exchange:

[Bly:] In one of your essays you described something that happened to you as a boy which you thought has had a great influence on your poetry. There was a fence in your backyard. Through a hole in it one day a small hand passed through to you a gift–a toy lamb. And you went into the house and came back and handed back through the hole the thing you loved most–a pinecone.

[Neruda:] Yes, that boy passed me a lamb, a woolen lamb. It was beautiful.

You said that somehow this helped you to understand that if you give something to humanity you’ll get something else back even more beautiful.

Your memory is wonderful, and this is exactly right. I learned much from that in my childhood. This exchange of gifts–mysterious–settled deep inside me like a sedimentary deposit.


Neruda’s poetry reading on this occasion, or rather the day before, is available online, but I can’t find a recording of this interview. Perhaps it will turn up, like this. I’m mainly curious whether it was conducted in English or Spanish, or both… In any case, Bly insists this time on the reciprocity of giving. In the intro he does also remark, along the same lines, “it was clear from that reading that his poetry is intended as a gift” (14). That I would certainly agree with, and I’d add that entering into a dialogue with it can be as playful as any game, earnest as any gratitude.

MOTHER don’t go

The first article I remember reading about EarthBound–in the sense of seeking out more information about the game, not just seeing it written up in Nintendo Power–bears the unforgettable title “It’s Not Bokista.” In it, the author, Tomato, explains the audio clip that plays several times in the opening naming sequence for a new game. He corrects misconceptions and lays out the facts in a way that has its own shorthand now in internet parlance: a Well, actually, but a gentle one.

Continue reading “MOTHER don’t go”

Games in Print and Podcast

Some light reading for you: Boss Fight Books are on Humble Bundle at the moment. Enjoy!

And for listening, a conversation with C. Thi Nguyen on The Ezra Klein Show, in which they talk about The Grasshopper, by Bernard Suits, and Baba Is You, among many other things.

If you’re feeling inspired to do a little writing, a CFP came out recently for a volume on the theme of “Gardeners of the Galaxies.”

Reading, writing, listening–whatever you’re up to, hope it’s going well!

In the Shadow of Huizinga: Games Studies and Cultural History

I first became aware of Johan Huizinga and his keywords homo ludens via the upper warrens of the video essay rabbit hole a few years ago, but once I was on the lookout for him, I started to see him everywhere. Not only in references and footnotes from other amateurs and scholars in the field of games studies, where his work is foundational, but all around me, subtly: in everyday interactions, in the fiction I read, in politics I couldn’t tune out; in just the way when you learn a new word, you suddenly find it coming up serendipitously left and right. Even where his name is absent, Huizinga’s key insights and concepts–the play aspect of culture, the game-like nature of human reality delineated by the magic circle or field of play–are so universal and so interesting as to crop up almost of their own accord and in the strangest places.

Continue reading “In the Shadow of Huizinga: Games Studies and Cultural History”

Though the seas threaten, they are merciful – The Tempest


When did you lose your daughter?


In this last tempest. I perceive these lords
At this encounter do so much admire
That they devour their reason and scarce think
Their eyes do offices of truth, their words
Are natural breath: but, howsoe’er you have
Been justled from your senses, know for certain
That I am Prospero and that very duke
Which was thrust forth of Milan, who most strangely
Upon this shore, where you were wreck’d, was landed,
To be the lord on’t. No more yet of this;
For ’tis a chronicle of day by day,
Not a relation for a breakfast nor
Befitting this first meeting. Welcome, sir;
This cell’s my court: here have I few attendants
And subjects none abroad: pray you, look in.
My dukedom since you have given me again,
I will requite you with as good a thing;
At least bring forth a wonder, to content ye
As much as me my dukedom.

Here PROSPERO discovers FERDINAND and MIRANDA playing at chess

Continue reading “Though the seas threaten, they are merciful – The Tempest”

Nascent Art and Vicious Games – The Brothers Karamazov

As promised in the debut of the Video Game Burns and Apologies series, we offer here a few case studies attesting to the place of games in literature. Not that it is necessary to justify games–as will become clear, they are integral to the more classically recognized repositories of the world’s great stories–but simply, as if in passing, we hope to show by their perennial presence together the deep elective affinity between games and literature.

As for approaches, I’ve considered and discarded a reading list like that of St John’s, my grad school alma mater; the story-telling frame story of the Canterbury Tales, perhaps modernized as a bachelor party (not) reading Don Quixote; a detective story, along the lines of Poe’s Murders of the Rue Morgue, since I’ve always wondered what book it is the characters are looking for, and when in Paris myself once passed an unrecoverable afternoon looking for Stendhal’s Shakespeare et Racine… Projecting and putting aside theories of reading as aesthetic or ascetic (or prosthetic : ) practice, as escape, as responsibility and delight, I’ve instead settled on the following rough and ready fetch modus: creation and consolidation.

By the logic of creation I mean that ongoing process of our reading and playing which is generative of ever new meaning, and which inheres in the stories and games we continue to return to without tiring. In such literature and games, where we can always find something new, it makes sense to say that creation itself is unfinished. To go along with that is the patient art of consolidation, making connections from one to another moment of realization, between works and between people, and most of all, linking across times and cultures. In short, we will follow the logos, as Lea would say, and begin where we are.

For our first Spring Break read here at the Video Game Academy, the capacious Brothers Karamazov provides an inexhaustible starting point for all sorts of investigations.

‘Consciousness, pain, joy, misery, fury, shame, desolation, the future…the meaning of life’ – from NieR: Automata to Bros K

Structured as it is into parts, books, and chapters, Dostoevsky’s long novel represents a daunting prospect for the reader. We recommend reading (or listening) at the rate of a book every week or two, just to keep momentum going, but no amount, however much or little, is wasted effort. Our introduction to the author and the text is comprised in our recent discussion, but check back here for updates, and join in on the discord.

In years past when I would read the book teaching high school seniors, I followed the method of question-based seminar. We bring the questions that arise in our reading and read relevant passages and discuss them together, then write on some core selection. Journaling on the book helps with any work read this way, but particularly so with a long, character-rich text like this one. Lea, my colleague and master teacher at the school where kids actually read this book all spring of their senior year, is the journaller par excellence, taking to heart Juan Ramon’s quip: if they give you lined paper, turn it sideways. In what follows, I do my best to share my notes on this game-like reading, as far as the medium allows.

Front Matter

Arguably the literature that NieR: Automata, like all the most pretentious games, aspires to point towards is the Bible first, and The BK does the same. Though whether a book like the Bible is just literature, any more than games like these just tell a story, seems open to question.

Where the NieRs: Automata and Xenogears of the world take for their subtitle You shall be as gods, and the dominant imagery and metaphorical space within them is that of the Garden and the Fall, Dostoevsky manages to subvert all that with his line taken from the parables: Except a corn of wheat fall into the ground and die, it abideth alone: but if it die, if bringeth forth much fruit. It turns out to be the first of many quietly meta moments in the text, as (much) later we’ll see the characters wrestling with this very line (p. 309).

For the record, the quotes and pagination here are pulled from the Pevear & Volokhonsky translation; however, speaking of course without any knowledge of Russian original, I venture to say that any edition will work just as well, for Dostoevsky seems to be operating on that level of myth and legend wherein the story and its kernel of truth can survive any amount of translation or adaptation intact. But their introduction and notes, to say nothing of the rendering into English, are all very nice.

In the brief message From the Author, which we might more accurately distinguish as coming from the narrator, the book we are reading is immediately reframed for us in the context of a second, imaginary novel. For all his narrator’s earnestness, then, the authorial presence seems to be characterized, from the dedication and opening pages, by its subversively hopeful playfulness. A corresponding combination of earnestness and playfulness feels like the right mood to engage with it in as a reader. Posed with the author and/or narrator’s questions about heroism, their choice of Alexei Fyodorovich Karamazov as hero and their choice to tell this portion of his biography as a preliminary, this “keen-sighted reader” anyhow has no better guess about what they are up to beyond setting the tone. The question about the nature of heroism, though, is perennial: the most urgent question, and the most entertaining.

Part I

Book I: A Nice Little Family – Fyodor Pavlovich, the father of our hero, includes within himself each of his sons, as they in their way include something of his, and as Fyodor Dostoevsky, his namesake, does each of his characters. “But all his life, as a matter of fact, Fyodor Pavlovich was fond of play-acting, of suddenly taking up some unexpected role right in front of you, often when there was no need for it…” (11). Fyodor’s role-playing, his buffoonery, make him somehow sympathetic, despite his horrible irresponsibility and lewdness.

The first extended speech we get from him entails an extended joke about the hooks with which, he fears, the devils will drag him down to hell when he dies: “And then I think: hooks? Where do they get them? What are they made of? Iron? Where do they forge them? Have they got some kind of factory down there?” (24). He wraps it up with a quote adapted from Voltaire, the arch-atheist of the Enlightenment: “they would have to be invented,” he says (in French) of his hooks, whereas the Frenchman said it about God; but the image might also conjure up Don Giovanni at the end of Mozart’s opera. I think of the fires of NieR: Automata’s factory, and also of Blake’s Marriage of Heaven and Hell.

Though it’s evidently meant as a playful barb at the monastery and Alyosha’s choice to enter as a novice there, this speech yields to Alyosha’s forgiveness, “quietly and seriously, studying his father,” just as we are doing (25). The hero, from these opening scenes, is connected with his mother, a woman of passionate faith who remains to him in the form of an early memory: “a quiet summer evening, an open window, the slanting rays of the setting sun (these slanting rays he remembered most of all), an icon in the corner of the room, a lighted oil-lamp in front of it, and before the icon, on her knees, his mother, sobbing as if in hysterics, with shrieks and cries, seizing him in her arms, hugging him so tightly that it hurt, and pleading for him to the Mother of God…” (18). By his choice, he places himself in the similarly strict embrace of the elders, with their total control over the monks, but as we’ll see, his obedience to the Elder Zosima takes him back into the world rather than allowing him to remain at the monastery.

Book II: An Inappropriate Gathering – Just when it looks like we might have some action at last, still more characters are introduced: not just Miusov, the old liberal, but Kalganov, Maximov, Rakitin, and the other monks. Such action as does ensue will be filtered through their varying perspectives, setting up a complex series of foils and vantage points on the main action centered on the Karamazovs, of whom we, too, like so many rubberneckers in the crowd, are trying to get a clear view. The inevitable scandal does come about, perhaps just because of Fyodor’s love of play-acting (73), but it is delayed by more crowds, this time made up of women of faith, foils for Alyosha’s mother and lenses on his elder’s love.

Another quiet meta moment here, indicated by the biographical note that Dostoevsky, like the woman pilgrim, had a young son who died: “‘And I will remember your little child in my prayers for the repose of the dead. What was his name?’ ‘Alexei, dear father'” (50). Not only is this the name of his hero, it is the actual name of his own dead son: an even closer likeness than the Hamnet/Hamlet echo in Shakespeare’s life and work.

On a less personal level, we may become aware of another presence haunting the text around this point, namely the poet Schiller. His play The Robbers gives Fyodor nicknames for himself and his sons and foreshadows the crime to come (71). He’ll return in more poetic fashion with Dmitri’s invocation of the Ode to Joy, the same put to music by Beethoven in his Ninth Symphony (107). But for our purposes, Schiller may be most significant for his Letters on the Aesthetic Education of Man, in the course of which he hits upon the momentous power of the “play-instinct”.

The object of the sensuous instinct, expressed in a universal conception, is named Life in the widest acceptation: a conception that expresses all material existence and all that is immediately present in the senses. The object of the formal instinct, expressed in a universal conception, is called shape or form, as well in an exact as in an inexact acceptation; a conception that embraces all formal qualities of things and all relations of the same to the thinking powers. The object of the play instinct, represented in a general statement, may therefore bear the name of living form; a term that serves to describe all aesthetic qualities of phaenomena, and what people style, in the widest sense, beauty.

– Letter XV

Which takes us nicely into Mitya’s rapturous confession in the gazebo, and on to the rest of the fence-hoppings and unexpected meetings in Book III.

Book III: The Sensualists – “‘The Lord God created light on the first day, and the sun, moon, and stars on the fourth day. Where did the light shine from on the first day?'” (124). Smerdyakov’s question about light, asked with a sudden grin, is answered by the devout servant Grigory with a blow to the head. It is an exchange that recalls Fyodor’s question about the hooks–where he, too, called himself a “stinker,” preparing the pun on his bastard son’s patronymic–though the response is far from Alyosha’s reply. Still more, Smerdyakov resembles his father in play-acting, though in his case it is morbid: “As a child he was fond of hanging cats and then burying them with ceremony. He would put on a sheet, which served him as a vestment, chant, and swing something over the dead cat as if it were a censer” (ibid.). The discussion of faith this time over the cognac becomes still more scandalous than the scenes at the monastery, a parody of a parody, yet concludes somehow seriously.

Contemplator, 1876 - Ivan Kramskoy - WikiArt.org
The Contemplator, by Kramskoy: Smerdyakov’s likeness…
NieR: Automata - 142 SideQuest Wise Machines - YouTube
…as perhaps are the three wise machines in NieR: Automata

Alyosha, for his part, helplessly imitates his mother under the influence of his father’s blasphemous story: “the very same thing he had just told about the ‘shrieker’ repeated itself with him” (137). Rather than play-acting, he is as if possessed–or hacked, in the language of the game. (Though it is Smerdyakov who, like Prince Myshkin of The Idiot and like Dostoevsky himself, is afflicted with “the falling sickness,” epilepsy. Along with their autobiographical and biblical echoes, all of Dostoevsky’s novels bear some connection to play, running the gamut from the gambling of the Adolescent to the toy railway cut-out of Demons…)

A couple more times here towards the end of the first part we see references to the icon of the Mother of God. As if to apologize to Alyosha for the scenes enacted between them, past and present, Fyodor offers him “that little icon” (141), and Lise, wondering how he will understand her love letter, “assure[s Alyosha] that now, before I took up the pen, I prayed to the icon of the Mother of God” (159). We might well imagine that the author could say the same.

Just in passing, we should note that along with these icons and the imitations or intimations of God they imply, and along with Alyosha’s own predilection for imitation and Christ-typing, there is the childlike quality of Lise’s playfulness and Grushenka’s joy (148). Where Lise is still practically a child herself, though, Grushenka is a mature woman whose fame precedes her. Perhaps it is for this reason that her “childlike, openhearted expression” so strikes Alyosha (ibid). Reading with games in the forefront of our minds, we can see how these two approaches to the divine, the icon and the childlike soul disposed to adore it, might be brought together in the form of a video game, where the graven image comes to life.

Feodorovskaya Icon of the Mother of God

Part II

Book IV: Strains – Moving into the next, still more eventful day and the second part of The Brothers Karamazov, the presiding spirit of the elder Zosima greets us in this striking formulation of his view on the mystery of love, in its own way a little icon of the incarnation and imitation of Christ: “each of us is undoubtedly guilty on behalf of all and for all on earth” (164). I have come to believe that this mystical knowledge is none other than that renovated understanding of original sin so courted and catalyzed by Philip Pullman in pursuit of his poetic forebears, Milton, Blake, and Kleist–just one more reason for this to be the other bookend on the project which His Dark Materials and EarthBound/MOTHER2 launched us on in Bookwarm Games and Gamecool Books. Plot-wise, it also helps us begin to understand why the elder bowed to Dmitri the day before. Father Paissy’s impassioned words at the end of the opening chapter seem directed at someone more like Pullman, say Ivan, than Alyosha, their recipient: “those who renounce Christianity and rebel against it are in their essence of the same image of the same Christ, and such they remain, for until now neither their wisdom nor the ardor of their hearts has been able to create another, higher image of man and his dignity than the image shown of old by Christ” (171).

Book V: Pro and Contra – Indeed, despite the elders’ words in the background and their messenger Alyosha flitting through the foreground, Ivan, with his determined rebellion and his poem of the Grand Inquisitor will dominate this section of the book. He inspires acting from Katerina Ivanovna, called out by Alyosha as theatrical in her denial of her love for the middle brother (191), and he can make little of the obscure hints dropped by Smerdyakov as from one intelligent man to another (269), but once more it is Alyosha who shows himself at once most receptive and most formidable in responding to Ivan’s arguments. Having quoted his own succinct “formula” back to him, “everything is permitted,” he answers Ivan’s philosophical diatribe of the Grand Inquisitor and his anguished question, “Will you renounce me for that?” with a kiss (263). This piece of “literary theft” so delights us, as it does Ivan, in that moment with its message of acceptance and forgiveness that we might miss how typical it is of Alyosha, our impressionable hero, and of the author’s method as a whole: to take the words dropped by a story and bring them to life.

To invert things for a moment, lest we get too heroic, let’s recur to the presentation of Fyodor Karamazov as a buffoon, since we meet another buffoonish father in Captain Snegiryov (202). We must not ignore the seemingly minor side-plot introduced by the “Strain” chapters preceding Ivan and Alyosha’s talk at the inn, for its undercurrent supplies not only this variation on the parent/elder, buffoon/saint motif, but also numerous instances of that very childlike joy and cruelty so central to Ivan’s poem–and the play and games central to our reading. Ultimately it will provide the setting for Alyosha’s closing speech. Up until that point, the most important event at the inn had been Dmitri’s shameful treatment of the “whiskbroom,” the consequences of which lead to the stoning of his sickly son by the other boys, Alyosha’s intervention, and the bite to his finger. In his attempt to reimburse the Captain on Katya’s orders, Alyosha becomes the auditor of Snegiryov’s tenderness and pride. His own speech at the stone is prepared in advance by the father’s recollection of the talks he and Ilyusha would have on their walks there: how they would move away one day, how “it’s time we flew our kite from last year…” (208).

Book VI: The Russian Monk – In a general way, the all-important theme of imitation, shown most clearly and consistently in Alyosha’s heroic, authentic play-acting, could be rephrased in terms of repetition with variation–terms which are mirrored in the author’s style. Indeed, such creative imitation is implicit in poetry or narrative as a whole. At the start of this book, we see the passage about the “corn of wheat” repeated once more (285). It comes in the context of the elder’s confession of his love for Alyosha owing to a “resemblance” and “repetition” of his own brother’s spiritual countenance. This flows into the elder’s last talk, presented as recorded by Alyosha himself: Zosima “contemplating my whole life as if I were living it all anew…” (286). As of course we do, imaginatively or spiritually, if you like, each time that we read it.

In the light of the “slanting rays” of the setting sun, we see another of those decisive memories, like Alyosha’s of his mother. This time it is the elder’s dying brother who tells him, after a long and tender look, “‘go now, play, live for me!'” (290). With all due reverence for the reflections upon the importance of such memories which follow, very like what we heard at the start of the novel and will hear again at the end (774), and for the reading and understanding that begins for him with the book of Job in the incense-laden rays of light in the church, it is the elder’s immediate response which stands out on this reading as being absolutely right and true to life: “I walked out then and went to play.”

At a critical moment in his adult life, Zosima cites the same words about the “corn of wheat” to a confidant and would-be assassin, helping to convince him to confess his former crimes and prevent his repeating them (309). With less than Smerdyakovian guile and with palpable guilt, the suffering man asks him who wrote these words. He seems unconvinced by Zosima’s answer (the Holy Spirit) but is struck by the slightly different formulation in Hebrews 10:31: “It is a fearful thing to fall into the hands of the living God.” It is as if the game of Biblical quotation suddenly becomes all too real. He feels the truth of those words, no doubt due in part to associations they carry for him personally, connected to his own memories and upbringing. And he bids Zosima remember that moment, when unbeknownst to the reader his visitor held back from killing him.

Echoes of the more literal insistence on the monk’s bearing “the image of Christ” recur in the tail-end of the talks and homilies, after this inset story of the killer which prefigures some of the crimes to follow in the main novel (313). So, too, do reflections about the common people’s upbringing, the necessity for “sunshine, children’s games, bright examples all around, and to be given at least a drop of love” (315). In passing, then, Zosima addresses Ivan’s core complaint about the suffering of children. In short order, these images of seeds and childhood and Christ come together in a kind of apology for Mitya’s passionate striving for the “great and beautiful” as well as a diagnosis of Ivan’s crisis of faith (320). The notes tell me that Victor Terras considers this passage the book’s “master key,” for what that’s worth. I agree that it seems important, and I hope and pray that this “sense of being in touch with other mysterious worlds” may be strengthened by reading books as well as playing video games in this muddled interpretative way of our own.

NieR: Automata Part #67 - Episode LXV: Brother
“Until one has indeed become the brother of all, there will be no brotherhood” (303)

Part III

Book VII: Alyosha – The expected miracle does not come to pass. For all his wise, mystical words, collected and written by Alyosha himself, the elder Zosima does not escape the natural odor of bodily decay after his death. So distraught is Alyosha by this turn of events and the accompanying scandal, propagated in part by that connoisseur of the “Holispirit,” Father Ferapont (169), he takes Rakitin up on his offer to bring him to Grushenka. There, with the fallen woman in his lap and the opportunist leering, looking on, Alyosha holds back at the last moment from drinking “to the gates of paradise” (351). As soon as she realizes that the elder died, Grushenka spares him, restores his soul, saves him. Far from eating him up, as she had intended, she “gave an onion,” referring to the fable she knows from her childhood, and which she recites (352). She and Alyosha are each, reciprocally, the guardian angel and the wicked woman to one another, and the story itself, or its shared effect, the onion of mercy (cf. the onion knight of JRPG lore). The image carries over into Alyosha’s dream vision, blended with the reading of the Cana of Galilee miracle over Zosima’s body that night, as the elder takes up the refrain in his own voice: “I gave a little onion, and so I am here” (361). Waking from that onion and that new wine, Alyosha ecstatically embraces the earth and feels in his soul that he is, in the elder’s words, “touching other worlds” (362).

Book VIII: Mitya – We come to the catastrophe long-foreshadowed, not least by the elder’s own bow to the ground before him (74), of Mitya’s doomed passion and his father’s death. A series of farcical errands immediately precedes it, as he goes first to Kuzma, then Lyagavy, then Khokhlakov desperately asking for money to repay his debts and allow him to run away with his beloved. In passing, Pushkin’s remark on Othello is quoted: “Othello is not jealous, he is trustful” (380). With evidently sincere approval of the national poet (see Dostoevsky’s Pushkin speech), the narrator reflects on the naïve trust impelling Mitya on his search, hilarious as it is pitiful. Yet at the crucial moment, the narrator himself betrays our trust, or perhaps delays our jealous pursuit of a truth inaccessible to the characters themselves, by inserting a series of ellipses across the page in place of the scene of Mitya’s confrontation with his father. There is something of the playfulness of Tristram Shandy in this typographical evasion, but something too of the religious mystery: “‘God was watching over me then,’ Mitya used to say afterwards” is the phrase immediately following this break in the narrative–and for His agent, He selects Grigory the faithful servant (393).

In place of Othello, Mitya compares himself with Hamlet, misquoting the soliloquy on Yorick–and then compares himself to Yorick, the jester and the skull alike (406). It is his Horatio, Pyotr Ilyich, whom the narrative follows digressively to his game of billiards at the tavern (408). This first of several literal games we’ll see in quick succession, and the gossip accompanying it, help to trigger the start of the investigation which will occupy so much of the remainder of the novel. Though the investigation of Mitya is far from the cat and mouse game of Crime and Punishment, it seems to fit a similar role of diverting the characters and complicating the story, functioning as an elaborate red herring over against the true judgment of God which the novelist is after.

Sure enough, Grushenka’s “former and indisputable one” is supposed to be playing cards waiting for her (411), though when Mitya arrives they are smoking pipes and talking. At once he makes a bid for “music, noise, racket, everything just as before…” (417), though the repetition of the mad feast in Mokroye when he first fell in love with Grushenka begins rather tamely, with Maximov inserting himself into Dead Souls (422) and telling other droll anecdotes. To keep from quarrelling over the toasts, they call for cards as the band and dancers assemble (425). Mitya proceeds to lose again and again, doubling down repeatedly (427), much as he doubles down on the party itself, dreaming of a last wild night before his suicide, as he supposes. But Grushenka’s disillusionment and disgust at “her former one,” together with Kalganov’s sensible objection that they are cheating at cards, easily proved by the appearance of the innkeeper’s unopened deck (431), lead him to reconsider, to hope, and finally to realize that they could have a future together, and not just a night of delirium. On the eve of that life-saving love, however, the investigation is already underway.

Book IX: The Preliminary Investigation – Again, the celerity of the authorities’ response is owing to games: billiards on the part of Pyotr Ilyich (who may even merit a “special word” in some imaginary future novel 451), and cards in the case of the police commissioner, the prosecutor, and the district attorney (452). That game-preserved love of Mitya’s, that dance promised by Grushenka and deferred, run up against the implacable questions of the investigators. Mitya’s assurance of his own nobility and familiarity with the other men are turned chapter by chapter to a series of “torments” as they refuse to simply believe him. He likens them to the pursuer in his recurring nightmare: “he knows perfectly well where I’m hiding, but he seems to pretend not to know where I am on purpose, in order to torment me longer” (471). After being strip-searched for the missing money and having his bloody clothes removed as evidence, he has to dress in clothes lent by Kalganov, slightly too small and nicer than his own, prompting the bitter thought, “shall I play the buffoon in them…” (485). Finally, as the evidence stacks up, Mitya reveals the secret of the money hidden sewn into an amulet around his neck, only to be met with more ridiculous questions. “Are you joking?” is all he can reply when asked where the material for this amulet came from (497). Instead of the truth of his story being accepted, all he is left with is the assurance that Grushenka indeed loves him and will go with him to his expected punishment in Siberia, and the “new face” and heartfelt question of his own prompted by his “good dream” of “the wee one”: “who put that pillow under my head?” (508). The narrator speculates, but does not say.

Part IV

Book X: Boys – Into the narrative space opened up by the episode of the “whiskbroom” and all that follows–an aspect of Mitya’s crime considered much less grave than the parricide–steps Kolya, the “desperado” (517). He lies between the tracks to let a train pass over him to prove his boast, and “announced that he had pretended to be unconscious on purpose” to scare the others the more. Between this and his esoteric knowledge of “who founded Troy,” the boy is a tyrant among his peers; unintentionally cruel towards his adoring mother; a stern master to his dog, “teaching him all sorts of tricks and skills” (519); but he is immensely attractive to the story, which bends around him as if the Karamazovs were forgotten, right until the final paragraph of the chapter where his wound by Ilyusha draws him into connection with Alyosha.

He’s defensive of his love towards his little neighbors, watching over them and playing with them, “but this was no time for games” (521). To divert them from difficult questions about where babies come from and keep them out of trouble while he goes about his mysterious business, he offers to let them play with a toy cannon. “And can it kill somebody?” “It can kill everybody, you just have to aim it” (522). Better yet, though, is to have Perezvon (lit. “Chimes,” according to Terras, as in church bells) play dead. The resurrection of the dog, as we soon discover, is to be Kolya’s greatest trick. It emerges, in the story he tells Alyosha, that Zhuchka, the dog Ilyusha and the others are all pining for, ran away after the sickly boy played a “beastly trick, a vile trick” taught him by Smerdyakov, feeding it a pin hidden in a soft bit of bread (535)–but he insists again that Perezvon is not Zhuchka. Alyosha, for his part, defends the buffoonery of Snegiryov, the boy’s father, as “something like a spiteful irony against those to whom they dare not speak the truth directly” (537).

More to the point for Kolya, however, is the rumor that he “played robbers with the preparatory class last week,” which he hastens to justify as selfless, not for his own pleasure but “for the kids,” and winding up with the question, “But you don’t play hobbyhorse, do you?” (537). Here we get Alyosha’s theory of play as mimesis, worth quoting at length:

‘You should reason like this,’ Alyosha smiled. ‘Adults, for instance, go to the theater, and in the theater, too, all sorts of heroic adventures are acted out, sometimes also with robbers and battles–and isn’t that the same thing, in its own way, of course? And a game of war among youngsters during a period of recreation, or a game of robbers–that, too, is a sort of nascent art, an emerging need for art in a young soul, and these games are sometimes even better conceived than theater performances, with the only difference that people go to the theater to look at the actors, and here young people are themselves the actors. But it’s only natural.’

pp. 537-8

Which, along with the equality with which it is spoken, delights Kolya and assures him of Alyosha’s friendship and wisdom. He, of course, has “reconciled and brought” all the boys to keep Ilyusha and his father company. In securing Kolya at last, he has introduced something more dangerous: the miracle or magic trick of returning Zhuchka as well. The shock could well have killed him, but “as for the captain, he seemed to have turned into a very little boy” (544). Once more, the toy cannon is paired with this power over life and (play) death, but the streak of possessiveness previously associated with Kolya seems broken, as he gives the cannon to Ilyusha, who immediately gives it to his poor mother over his father’s objections (547). Falseness and tension creep in at the story of the goose killed on a whim, an escalation of the picaresque interactions we’ve seen in the marketplace, and Kolya’s dismissal of classical languages in the wake of his secret about the walls of Troy being blabbed out, until Alyosha finally asks, “But who taught you all that?” (552). Their conversation touches on Voltaire once more, on medicine, on Napoleon and Pushkin, but it is ultimately “a declaration of love” (558). As suddenly as this happy mutual recognition comes, our kindred spirits are just on the point of breaking it off over the rudeness Kolya shows towards Katya’s doctor, but he obeys Alyosha as peremptorily, as Perezvon obeys him. His true feelings come through in tears, and his question about Jerusalem, prompted by the Captain’s bombastic sorrow, is the seal of the beginning of his education by Alyosha (562). Though reciting Psalm 137, Snegiryov might also be thinking of the ending of Job echoed in his son’s offer of “another boy,” as Ilyusha was inconsolable without the real Zhuchka back.

Book XI: Brother Ivan Fyodorovich – We finally learn the name of the town: Skotoprigonyevsk, “roughly ‘cattle-roundup-ville'” as the notes have it, and a beat of humor in either language. Even more strangely, it seems Ivan has taken to visiting Liza, Alyosha’s sometime betrothed, and that Kalganov, too, the dreamer, has made her a declaration of love. “He’s like a top: spin him and set him down and then whip, whip, whip” (581). In her bitterness she sounds like Kolya, whose temptation to nihilism peeks through (557)–“lucky boy,” she calls him, for his daring (583)–but she also unwittingly confirms Fyodor’s own deepest beliefs about human nature (173). In the blood libel she has an answer after Ivan’s own heart to his anguished questions of faith; over against the onion of Grushenka, she imagines “eating pineapple compote” while crucifying a child, and when she tells “everything, everything” to Ivan he, like a distorted God of Genesis, “said it was ‘good'” (584). Despite Alyosha’s reassurance, she gives herself a wound to match his own, slamming her finger in the door.

In parallel scenes, Alyosha meets with his brothers, telling each that he does not think they committed the murder. Dmitri is harping on his dream of the wee one, adapting the formulation of universal guilt and forgiveness after his own fashion, while Ivan, without looking at it, tears up the letter from Liza and breaks with Alyosha. Increasingly convoluted visits to Smerdyakov are narrated at this point. The fourth Karamazov brother is working on his French and counting his money, with a book of homilies for a paperweight. Ivan resolves to confess his complicity, despite Smerdyakov’s insistence on his own motto, “everything is permitted.” He even helps the drunk peasant, a close echo of the wee one, in from the snowbank where he’d pushed him. But then comes the devil. Where Alyosha dreamt of Cana and Dmitri of the wee one, Ivan hallucinates “a certain type of Russian gentleman…such spongers, gentlemen of agreeable nature, who can tell a story or two and play a hand of cards…” (632-3). This playful rendition of the “dread and intelligent spirit” of his poem of the Grand Inquisitor (251) toys with Ivan, turns his own logic against him, and generally presents a harrowing picture of the unraveling of the young man’s reason. He alludes to his own desire to love God as a star-crossed impossibility, but reflects it mercilessly in his method of tormenting Ivan with doubt and faith as to his own existence; the devil uncannily previews the prosecutor’s arguments about the Karamazovs’ ability to “contemplate such abysses of belief and disbelief at one and the same moment” (645, cf. 699). The illness which results is hardly allayed by Alyosha’s news that Smerdyakov has hanged himself. In the throes of possibility Ivan remains.

3rd-strike.com | NieR: Automata – Become as Gods Edition – Review
“If God is driven from the earth, we’ll meet him underground!” (592)

Book XII: A Judicial Error – The ace attorney, Fetyukovich, brought in by Katya for the defense, contrives to show up the witnesses’ fallibility in ingenious and ridiculous ways–Grigory with his alcoholic balm and a winking reference to Revelation, Rakitin with his reward for bringing Alyosha to Grushenka–but Mitya manages to undermine his efforts with unsympathetic outbursts. “Aesop,” he calls his father, and “Pierrot” (666), hardly showing the reverence one would expect. Captain Snegiryov never even gets cross-examined, as he breaks down without providing the prosecutor with his expected evidence, having promised Ilyusha not to speak about the insult and all that has followed from it. “He was quickly taken out amid the laughter of the public” (669), who emerge more and more as a character in their own right, a sort of chorus commenting on the courtroom drama. Their commentary on the pans, too, is simply “public laughter” (670).

The pathos of the German doctor and his story of how his “heart turned over” recalling Mitya as a boy (675), the sudden recollection by Alyosha of Mitya’s indicating the hidden money: “why is he hitting himself up there, when the heart is lower down” (678)–everything seems to be going the defense’s way, until the testimony of Katya, Grushenka, and most of all Ivan (for whom a good parricide is so much “‘Bread and circuses!'” 686) leads to a disastrous reversal. Ironically, they each intend to save Mitya, yet the result is an outburst and apogee of that “hysterical and strained love, love out of wounded pride, a love that resembled not love but revenge” so long prepared by Katya’s playing the doting fiancée (691).

In his closing speech, the prosecutor-psychologist Ippolot Kirillovich goes on to present an almost perfectly topsy-turvy account of the events and characters we have come to know. Quoting no less an authority than Rakitin, he portrays Grushenka “in a few concise and characteristic phrases: ‘Early disappointment, early deception and fall…’ After such a characterization one can understand how she might laugh at the two of them simply as a game, a vicious game” (702). Whereas in the novel as a whole as we have it from our narrator, she approximates something more like a Mary Magdalen, giving an onion. She even comes to represent, in the hopes of Fyodor and Mitya, the mystery of the existence of God by her presence or absence. As to the intervention of Smerdyakov, which he entertains hypothetically as having occurred much as the killer actually explained it to Ivan, the prosecutor concludes: “No, gentlemen, fantasy, too, must have its limits” (711). Which tells us more about the limits of his psychology than it does about the truth he has imaginatively touched on. In the intermission, the chorus of townspeople rightly sum up his prospects.

In the concluding speech for the defense, Fetyukovich continues eliciting chuckles from the assembly, undermining the prosecution’s grasp of the facts and deriding its psychological novels, and generally reframing events in a form admitting of doubt that Mitya was responsible. So much so, that the prosecutor rightly objects that he has spun a “poem” of his own, attempting to exonerate his client finally by denying Fyodor the name of father (748). The jury, it transpires, is similarly unmoved. For all the raptures of the audience, the final dry comments of the chorus remark: “Yes, sir, our peasants stood up for themselves.” “And finished off our Mitenka” (753). Their homely possessives and diminutives bespeak the pity tempered with awe, collective responsibility, and wry acceptance of the community as a whole.

Watteau, Italian Actors. I have many vague memories of seeing it at the National Gallery in DC, so that the Pierrot in the middle turned into a character in my imaginary video games


The concluding scenes of the novel concern us chiefly for the way they help coalesce the image of Alyosha, less as the messenger angel of the main plot than the teacher and role model of the subplot. First we see off Ivan, Mitya, Katya, and Grushenka, rendered, respectively, comatose, resigned, deluded, and awesome by the continually interweaving love triangles they are caught in. (Perhaps in some imaginary future novel they would carry on so in Siberia or America; while Alyosha, if Dostoevsky scholars are to be credited, was to become a schoolmaster determined to take out the tsar. As strange a literary afterlife as that of Thomas Aquinas’ dismissal of his writings as “so much straw,” Sophie and Emile in Rousseau, or Tolstoy’s attack on Shakespeare.) Then the subplot receives its culmination in Ilyusha’s funeral, its transfiguration in the speech at the stone where they had flown their kites, dreamed of escape, and where the boy had asked to be buried. Alyosha’s words flow from the other worlds, pointing forward to answer Kolya’s question about the rising of the dead (776) and back to memories of Zosima’s life and his own earliest childhood:

You must know that there is nothing higher, or stronger, or sounder, or more useful afterwards in life, than some good memory, especially a memory from childhood, from the parental home. You hear a lot said about our education, yet some such beautiful, sacred memory, preserved from childhood, is perhaps the best education. If a man stores up many such memories to take into life, then he is saved for his whole life. And even if only one good memory remains with us in our hearts, that alone may serve some day for our salvation.

p. 774

In all the long novel, this one story of Ilyusha stands forth as what we should remember. It is one more seed fallen ready to rise up, one more thread on a kite or a rag, one more stone from the other worlds of Ilyusha and his father, exemplary of and rooted in all the rest of Dostoevsky’s playful art in The Brothers Karamazov.

Up next: by way of chess, Shakespeare’s valedictory play, The Tempest. And then Montaigne and his cat.

For more on Dostoevsky, see Frank’s biography and Bakhtin’s classic study, Problems of Dostoevsky’s Poetics. Our own Professor Kozlowski’s podcast discussion, or an article like Dennis Patrick Slattery’s “Idols and Icons: Comic Transformation in Dostoevsky’s The Possessed,” might provide more academic discussion along the lines sketched here.

File:Dostoevsky 1872.jpg
The Perov portrait of Dostoevsky (1872) bears a striking resemblance to Professor K

And what if the question becomes not, What if these games are the literature of the age?–the overlapping with social media, the way its games are being played out world-historically, make it hard to argue that anymore–but the more pointed, What effect will such a literature have on the generation that grows up with it? That generation of smartphones glowing instead of flashlights under the covers at bedtime, which has never learned to read books, has it learned to read games? Of course, not reading books, that’s arguably nothing new; but to never have read games, only to have played them and watched streamers play them–that would have some measurable effect, surely, just as its opposite would.

If the convulsions in formerly comfortable views of history, or its end, and in national and personal mythology and the like are in any way related to the games and stories we’ve grown up on, or the entertainment on mobile platforms we’ve turned to instead, that would be worth knowing. All the better if it’s not too late to do something about it. And if there is some consolation or effectual transcendence to go with that, to mitigate or recompense, as I believe there must be–along the lines of a cathedral’s beauty amid the crusades, or Proust’s novel written bedridden amid the decay of his siècle, or Woolf’s paean to all her sisters’ and Shakespeare’s sister’s wasted potential–then how would that show up? Could that, too, prove measurable? In the balance with Nero fiddling, after all, there’s the piece for the end of the world, the musicians Frankl learns from, Chekhov’s Rothschild’s Violin, and so on, to play on Bakhtin’s theory of polyphony.