Preliminaries: Prereqs

When we set about studying video games, where do we begin? For Ben and me, that question has a few different answers; and I can imagine the differences ramify pretty spectacularly for people of different generations, with different backgrounds and interests than our own. So we contain multitudes, as the poet says. The Video Game Academy hopes to honor those differences, while standing squarely on the common ground that subtends them.

First of all, we start from an abiding love of the games we’ve grown up playing, and a philosophical wonder at how to account for it. There is an unavoidably mythic quality to every beginning, as Sloek argues–and that includes the epistemological–which veils in mystery all attempts to grasp it. On the other hand, we have to work with certain objectively communicable principles if we want games scholarship to be taken seriously, and to be able to speak to questions beyond its academic niche.

For we have a commitment to teaching and learning, to developing ways of investigating games and what they might mean on their own terms and eschewing the shallower forms of “gamification” or the reductive impasse of “narrative vs ludology.” Games tells stories, clearly, and we want to interpret them and pass them on and creatively amplify them; at the same time, games are essentially the structured human exultation in play, and we want to convey and articulate that experience with the utmost fidelity. They can be used to teach and practice other things beyond themselves, but like any form of art and life, they also have a value all their own.

Just as salient and deserving of study as their internal workings of play and story, video games have important socio-economic contexts. We have to reckon with controversies like Gamergate and the toxicity of the media landscape that spawns them, and with the storms of rhetoric and dueling data that break out anew with every major new release, every tragic shooting. We have to contend with the immense investments of money and time and attention the game industry now commands, while never allowing our critical judgment to fall under their sway.

Our perspective cannot be too parochial, either: to understand games, we have to come to know the particular cultures and languages of their developers and audiences. That goes for business cultures as well as national and regional ones; for programming languages as well as spoken and literary ones. So let’s learn about video games together, and about Japanese inflections and dialogue trees while we’re at it.

This prospectus–fast becoming a manifesto–could be extended indefinitely. Recent work on games in cognitive science, background debates about the authority and worth of the humanities, the dynamics of fan and dev communities, the paradoxes of language and family resemblance… At a certain point, we have to simply leap in, in faith and in medias res, picking up the rest as we go. Let that be enough said for now about our various starting points (though we welcome dialogue about them). We can’t wait to get started.

Who We Are

Staff Credits

Benjamin Kozlowski – Professor

Wesley Schantz – Copywriter

Sarah Kozlowski – Registrar

Stephanie Schantz – Bursar

James Myers – Latin Consultant

Academicians

Steven Abel, Esq. – 3rdStrongest streamer

Quorey Bell

Scholars Ludens

Erin

Bobby

Olivia

…with intellectual humility and a love for good thinking, creativity, and the virtues recorded through all our history and culture… I’ll keep doing my little bit—teaching what students will listen, reaching out to those who will hear…

Professor Ben, excerpted from Facing the Fear
Competing in the WAC wheelbarrow joust, c. 2008, Chestertown, MD

Don Kozlowski and Schantz-o Panza

Or, an adjunct professor and a substitute teacher. Ben crisscrosses northern New Jersey teaching philosophy, mythology, and English. Wes teaches, mostly Spanish, in Spokane, WA public schools. We met at Washington College, lured there by the magnolia trees and the Lit House with its Sophie Kerr prize. We are both writers from way back, deeply influenced by games as well as texts. After graduating, we made a road trip to the redwoods, and have been in contact ever since, RAging at the odd upstate summer camp, Escaping the Room and navigating Then She Fell in Manhattan, and now journeying through the gaming canon here at our humble Academy.

Fool Disclosure

An irresistible pun, a fitting encomium

Our affiliate courses include the stylings of Alexander Schmid, a fellow teacher and student of literature based in Southern CA. An expert commentator on religious and archetypal symbolism in popular culture, he lectures on how personality and poetry, neuroscience and narrative structure consciousness. Wes and Alex’s discussions go back to our time together at the St John’s Graduate Institute in Annapolis. Along with alumna Sarah Miller, we recently flitted through the whole of Harry Potter, to go with our discussions of American poetry, Studio Ghibli films, and Final Fantasy VII.

Ben and Wes have also collaborated off and on with another friend and mentor from Washington College: Corey Olsen, aka the Tolkien Professor. At his online Signum University, Ben handled admissions for a stint, and Wes audited courses in Old English and Old Norse, among others, while setting up the Writers Forge and developing programs for readers of all ages at Signum Academy. If contributing to the future of education warms the cockles of your heart, fool-ow this link to donate to Signum today.

If it’s more strictly video game discussion you crave, with the occasional metaphysical flourish, consider joining the party at The Well-Red Mage. Moses Norton, founder and titular author, has graciously offered to host our writing and podcasts within that enclave of creativity and kindness. Leave a review, tell a friend, become a patron.

More the Marry-er

As we assemble our own patreon audience participation widgit, the Academy is growing. Our long-suffering partners, Sarah and Steph, have agreed to help us get organized. Steph will handle the finances as Bursar, and Sarah will wield ultimate power over scheduling and records as Registrar. Huzzah!

Welcome

Welcome to our humble Video Game Academy, a guide to the best scholarly work in games. 

We are a team of amateur and professional academics, connoisseurs of literature and media with a wish to bridge the worlds of popular culture and intellectual discourse through sharing our love of video games. 

Join us for in-depth reads of classic games, meta-reviews, and unexpected perspectives–drawing on the humanities and history, science and the social sciences, and the insights of working developers and fan communities alike–releasing on a weekly basis. 

From this past week, our first with the site going live:

  • In honor of Martin Luther King, Jr, and his vision of a more equal world, here’s a look at the work of “The Gamer Godfather You’ve Never Heard Of,” Jerry Lawson, produced by The Nod. 
  • And to pay our respects to Christopher Tolkien, son of JRR Tolkien and literary steward of Middle-earth, here’s our nod to Corey Olson’s “Exploring The Lord of the Rings,” onsite as it were. 
  • Check out our various courses, archived and in progress, on EarthBound, FFVI, Little Inferno, etc.
  • Poke around the academic resources amassed so far and get a sense of the shape of this project. We’re very glad you’re here, and we hope to hear from you!

Have a prosperous 2020!