A Wild Sheep Chase: From “Childhood and Poetry,” by Pablo Neruda

One time, investigating in the backyard of our house in Temuco the tiny objects and minuscule beings of my world, I came upon a hole in one of the boards of the fence. I looked through the hole and saw a landscape like that behind our house, uncared for, and wild. I moved back a few steps, because I sensed vaguely that something was about to happen. All of a sudden a hand appeared–a tiny hand of a boy about my own age. By the time I came close again, the hand was gone, and in its place there was a marvelous white sheep.

The sheep’s wool was faded. Its wheels had escaped. All of this only made it more authentic. I had never seen such a wonderful sheep. I looked back through the hole but the boy had disappeared. I went into the house and brought out a treasure of my own: a pinecone, opened, full of odor and resin, which I adored. I set it down in the same spot and went off with the sheep.

I never saw either the hand or the boy again. And I have never again seen a sheep like that either. The toy I lost finally in a fire. But even now, in 1954, almost fifty years old, whenever I pass a toy shop, I look furtively into the window, but it’s no use. They don’t make sheep like that anymore.

I have been a lucky man. To feel the intimacy of brothers is a marvelous thing in life. To feel the love of people whom we love is a fire that feeds our life. But to feel the affection that comes from those whom we do not know, from those unknown to us, who are watching over our sleep and solitude, over our dangers and our weaknesses–that is something still greater and more beautiful because it widens out the boundaries of our being, and unites all living things.

That exchange brought home to me for the first time a precious idea: that all of humanity is somehow together. That experience came to me again much later; this time it stood out strikingly against a background of trouble and persecution.

It won’t surprise you then that I attempted to give something resiny, earthlike, and fragrant in exchange for human brotherhood. Just as I once left the pinecone by the fence, I have since left my words on the door of so many people who were unknown to me, people in prison, or hunted, or alone.

That is the great lesson I learned in my childhood, in the backyard of a lonely house. Maybe it was nothing but a game two boys played who didn’t know each other and wanted to pass to the other some good things of life. Yet maybe this small and mysterious exchange of gifts remained inside me also, deep and indestructible, giving my poetry light.

From “Childhood and Poetry,” by Pablo Neruda

I find this passage cited in an edition of Neruda and Vallejo: Selected Poems, edited by Robert Bly (p 12-13). Fittingly the book was a gift from Don Teodoro of the Spanish tertulia, formerly meeting at Lindaman’s in Spokane, Friday afternoons. I should have given a pinecone in return, but I took some time getting around to reading it and the restaurant has changed hands, and the group no longer meets regularly, so far as I know. So instead I pass the gift on; as for a pinecone, how about this one by Vi Hart, Doodling in Math Class.

Though this lovely passage from Neruda, presumably in Bly’s own translation, gets cited here and there online, I haven’t found a full English version of the text from which it is taken. Perhaps for this reason, his echoers, of whom I am one, do not bother to give the full citation. But the almighty algorithm and the Chilean Proyecto Patrimonial 2020 have us covered.

Mi infancia y mi poesia

Pablo Neruda

Conferencia pronunciada en la Universidad de Chile.
Publicado en revista Capricornio N°6. Buenos Aires, junio – julio de 1954

A pdf can also be found at AmericaLee. Muchas gracias, amigos!

Little by little I’ll work on a full translation (or search harder, the old-fashioned way, including books). Either way, whatever I come up with, I’ll link it here. Update: Another version of the story appears in Confieso que he vivido (1974), translated as The Complete Memoirs.

Meanwhile, with due respect for the great service he has done bringing Neruda’s words to a wider audience, I have to diverge a bit from Bly’s reading of this passage. Sandwiching the text, he adverts, “In ‘Childhood and Poetry,’ Neruda speculates on the origin of his poetry”; “This curious and beautiful story, which Neruda carefully links to the origins of his own poetry, is a conscious rejection of the connection between poetry and sickness, so often insisted on by Europeans.”

Leaving aside the contrast posed there, which seems more rhetorical than accurate, I don’t think any sort of “conscious rejection” or even the “origin of his poetry” is Neruda’s main concern. Rather, the essential thing here seems to me to be this “game,” as Neruda puts it, of gift-giving between strangers. This is what goes to the roots, not just of Neruda’s poetry, but of all poetry as it is given to us in the tradition from Homer and the Bible on. And not just poetic inspiration is at stake for Neruda: it is his “precious idea: that all of humanity is somehow together.” As a glance at Neruda’s life will show, he sought to unite the poetic with the political, the ideal with the practical. Understandably, the poet-translator might seize upon the poetry side of things; for the student of games, though, and of their significance, the passage in its fuller context becomes intriguing for what light it might shed on our playful and serious subject. What is poetry, politics, or language itself but a kind of “game of two kids who don’t know one another and who want to communicate the gifts of life”? (My translation and italics, because I don’t know a better way than the literal cognate for this phrase, “comunicarse los dones de la vida.” Cf. NT on gifts; St-Ex on sheep; Ana Maria Matute, Shaun Tan, and Shakespeare on looking through holes; bell hooks on belonging; Robin Wall Kimmerer on reciprocity).

The Inner Courtyard of “No Other Country” – Tales from Outer Suburbia, by Shaun Tan

Then, concluding Bly’s June 12, 1966 interview with Neruda as transcribed at the end of the selected poems, there is this exchange:

[Bly:] In one of your essays you described something that happened to you as a boy which you thought has had a great influence on your poetry. There was a fence in your backyard. Through a hole in it one day a small hand passed through to you a gift–a toy lamb. And you went into the house and came back and handed back through the hole the thing you loved most–a pinecone.

[Neruda:] Yes, that boy passed me a lamb, a woolen lamb. It was beautiful.

You said that somehow this helped you to understand that if you give something to humanity you’ll get something else back even more beautiful.

Your memory is wonderful, and this is exactly right. I learned much from that in my childhood. This exchange of gifts–mysterious–settled deep inside me like a sedimentary deposit.

(163-4)

Neruda’s poetry reading on this occasion, or rather the day before, is available online, but I can’t find a recording of this interview. Perhaps it will turn up, like this. I’m mainly curious whether it was conducted in English or Spanish, or both… In any case, Bly insists this time on the reciprocity of giving. In the intro he does also remark, along the same lines, “it was clear from that reading that his poetry is intended as a gift” (14). That I would certainly agree with, and I’d add that entering into a dialogue with it can be as playful as any game, earnest as any gratitude.

Games in Print and Podcast

Some light reading for you: Boss Fight Books are on Humble Bundle at the moment. Enjoy!

And for listening, a conversation with C. Thi Nguyen on The Ezra Klein Show, in which they talk about The Grasshopper, by Bernard Suits, and Baba Is You, among many other things.

If you’re feeling inspired to do a little writing, a CFP came out recently for a volume on the theme of “Gardeners of the Galaxies.”

Reading, writing, listening–whatever you’re up to, hope it’s going well!

In the Shadow of Huizinga: Games Studies and Cultural History

I first became aware of Johan Huizinga and his keywords homo ludens via the upper warrens of the video essay rabbit hole a few years ago, but once I was on the lookout for him, I started to see him everywhere. Not only in references and footnotes from other amateurs and scholars in the field of games studies, where his work is foundational, but all around me, subtly: in everyday interactions, in the fiction I read, in politics I couldn’t tune out; in just the way when you learn a new word, you suddenly find it coming up serendipitously left and right. Even where his name is absent, Huizinga’s key insights and concepts–the play aspect of culture, the game-like nature of human reality delineated by the magic circle or field of play–are so universal and so interesting as to crop up almost of their own accord and in the strangest places.

Continue reading “In the Shadow of Huizinga: Games Studies and Cultural History”

Breathing Fire

Red, white, and blue. No green in the United States’ flag, unlike Brazil’s. Nothing green about our leaves, either. Those that haven’t turned to ash and smoke are changing color and falling on their own.

The fire next time has sparked every year by this time, somewhere in California or the Amazon, and it burns unabated somewhere down the front page. I take it to be a kind of hunger, a parched thirst, an insanity, really–or bewitchment–that we go on reading the news at all. But we read it compulsively, first thing in the morning and in the middle of the night, be it on an actual news outlet or the ever-expanding hell of social media, and like Tantalus, we can only gnash our teeth.

In that time we could, if we chose, write our myriads of books, or read the myriad more books we’ve been wanting to read or re-read, or play a little video games. The uses of free time, even for such small choices as what to read or whether to write, are an enchanted wood, in which besides the many paths not taken, there are the will o’ the wisps luring us off to impossible feasts and dances, to deep darknesses thronged with monstrous spiders. The wood is crossed by forgetful streams, but it’s also flown over by emperor butterflies, if The Hobbit is any guide:

In the end he poked his head above the roof of the leaves, and then he found spiders all right. But they were only small ones of ordinary size, and they were after the butterflies. Bilbo’s eyes were nearly blinded by the light. He could hear the dwarves shouting up at him from far below, but he could not answer, only hold on and blink. The sun was shining brilliantly, and it was a long while before he could bear it. When he could, he saw all round him a sea of dark green, ruffled here and there by the breeze; and there were everywhere hundreds of butterflies. I expect they were a kind of ‘purple emperor,’ a butterfly that loves the tops of oak-woods, but these were not purple at all, they were a dark dark velvety black without any markings to be seen.

He looked at the ‘black emperors’ for a long time, and enjoyed the feel of the breeze in his hair and on his face; but at length the cries of the dwarves, who were now simply stamping with impatience down below, reminded him of his real business.

– in The Hobbit, or There and Back Again, by JRR Tolkien

Somewhere in the wood live the elves, and somewhere else, off-stage, lurks the Necromancer…but that’s a story for another time.

Like The Hobbit, most video games sooner or later face us with a dragon. It might not be the ultimate evil within the world of the game, but for symbolic power a dragon is hard to beat. Tolkien, again, makes the point once and for all:

A dragon is no idle fancy. Whatever may be his origins, in fact or invention, the dragon in legend is a potent creation of men’s imagination, richer in significance than his barrow is in gold.

– from Beowulf: The Monsters and the Critics

Along with a handful of other images–trees, fire, water, the underworld–dragons have to be about the most concise way of imagining all of what is at stake in our favorite stories. They incorporate each of the others, with their green scales, fire breath, flowing movement, flight and depth–and they guard the treasure.

Starmen.Net EarthBound Walkthrough: Magicant (2)
The dragon sings you the sixth melody in MOTHER
In EarthBound, in exchange for a book, we get the power to breathe fire…
…with an item that temporarily turns us into dragons

So when the real world gets to be too much and we’d really rather read fantasy books or play video games than watch another debate between the Red Dragon and the Blue, I don’t think it’s just escapism. If there is a solution to the real problems we face, I think it is there, implicit, in The Hobbit and EarthBound and Final Fantasy and the rest. In playing and reading, we are getting closer to it: saving the world.

Video Game Studies in Brazil

The idea of learning from video games could take us to some unexpected places. It’s not too much of a stretch for me to say (with Toby Fox, so I feel like I’m in pretty good company) that playing old RPGs taught me to read. Even a fighting game like Street Fighter II, besides the hand-eye coordination it builds up and the discipline it instills, has an element of geography to it.

STREET FIGHTER 2 || RULES

And spending enough time reading online, in turn, leads back to video games. For whatever reason, lately academia.edu has been recommending papers to me via email, like this one on teaching Final Fantasy X. (Be careful about clicking any of these links if you have an account on academia, because their overeager algorithm will probably start sending you a bunch of emails, too.) I don’t mind so much, but it’s a little stressful to realize just how much is out there. And I worry that the more I read, the more rabbit holes I’ll fall down.

Oddly enough, the majority of the papers on video game studies turning up in my inbox have been from outside the US, hailing above all from Brazil. My reading knowledge of Portuguese is very limited, but the convention of including an abstract in English provides a glimpse of the content at least. And there’s always google translate.

If nothing else, skimming through them and browsing their references turns up other material undergirding the arguments, suggesting authorities in the field and unexpected connections.

There’s a “Conversation on Archaeogaming”, whatever that is. I’m sure I’ll contact a few of the authors to see if they’re willing to set up some further conversations about these papers and their current research. A piece on “Video Game Music on the Internet: Nostalgia and Esthetics on YouTube” sounds right up my alley, as does another on literature and video games.

Reading just the epigraph to that one sent me to find the lyrics to this variation on Terra’s Theme, and then to the Pray vocal compilation. Uematsu’s message there is reminiscent of Itoi’s beautiful “What EarthBound Means to Me,” and both of these seem to recall the function of prayer in EarthBound, so crucial to the message of that game as a whole.

Which brings us back to Undertale… so more on that next week.

One last essay in this connection, “The music is the only thing you don’t have to mod” takes its title from the ROM-hacking and modding community. Music and modding, of course, are key for the development of Undertale, and both are high on my personal list of things I wish I knew more about.

I can’t think of a better way to keep on learning than by playing the Zelda theme on the piano and reading everything about game design that comes my way.

Professor Kozlowski Recommends

Cribbing and quoting loosely from the tail-end of this lively, expletive-laced Bonus episode of Ben’s podcast, where you can also find lectures on mythology and philosophy, here are some great starting points for the aspiring video game academician.

Hume Lecture, Sections 10, 12 by Professor Kozlowski Lectures • A ...

Obviously, the first one is Extra Credits. If you want to know anything about history or mythology, there’s some fascinating stuff, but they started as a video game show. Their list of recommendations highlights games in the weird, alternative indie scene.

I can’t recommend Crash Course enough. Series on world history and philosophy, but also history of science… Even more to the point, explore their series on navigating the internet. If you want to know how to distinguish good news from BS, go watch that.

Errant Signal is a web series dedicated to deep dives into themes and gameplay, with insights on big new games and games from otherwise unknown developers. The work is meticulous, treating both the business of making games and the question of what games can say and do.

Innuendo Studios’ flagship, the alt-right playbook, explores how bad actors dominate the media and manipulate people. To understand how social engineering functions and how to get your voice heard, or how to protect yourself from those who do, is invaluable, whichever side of the political spectrum you’re on.

Just as a fun one, Super Bunnyhop uses video games to talk about really smart stuff in the industry and the world at large.

Lastly, myself! Why not?

Reviewing the Literature

For a while now, we’ve been making podcast courses as we play through great video games together. We’re running our first live course now, an Intro to Video Game Studies. Another thing we like doing here at the Academy, and that we want to do more of in the future, is reading great books together. It’s awesome to see the whole world catch on to the possibilities of online discussion, though the circumstances are not ideal. Perhaps there’s something about getting to talk in person which doesn’t come across in a video chat, and we’ll all be glad when we’re allowed to see our friends again face to face, but there are still wonderful kinds of connections we can make across the distance that separates us. Books, which have always found a way to speak to us through time and space, are more valuable than ever, particularly well-suited to the demands of distance education.

“Here is a ‘you’ in which my ‘I’ is reflected; here is where all distance is abolished.” –Stefan Zweig, Montaigne

If only I could read Japanese, the Kato-Mitsuda collaboration Kirite would be an open book to me

The more we study games, the more it behooves us to familiarize ourselves with the existing scholarship on them, and with people currently engaged in it. So this is the main kind of literature we have in mind to review. There’s never been a better time to access the wealth of information out there; our aim is to make it better known and applicable for those, like us, just starting out in the field.

Patrick Holleman, one of those scholars we’ve been fortunate to talk to on the Xenogears podcast, very graciously sent his shortlist of video game studies resources to add to our own. He singled out Jon Peterson’s Playing at the World for the student of RPGs and recommended the research gathered at the Critical Distance Compilation. In terms of the peculiar intertextuality Xenogears invites, he suggested a range of works of literature, psychology, mysticism, and popular culture to consider, which we’ve added to the course page. And though he didn’t list them, rest assured that his own books on games such as Chrono Trigger and Final Fantasy VI and VII are on our shortlist to read.

In the coming weeks, we’ll begin offering our takes on more of the major texts in video game studies, classic and contemporary alike. If you’d like to participate, keep an eye out for courses on ludology and intertextuality inspired by playing games and dedicated to promoting the old-fashioned joys of reading books.