Sometimes I hear an argument, or maybe it’s more of a shibboleth; anyway, it runs: Mental health, or lack thereof, reflects the times. In precarious times like these, precarious mental health is basically symptomatic of a clear-eyed view of the world. To which I supply the corollary: If so, then psychology, the science of mental health and illness, must offer a privileged standpoint from which to understand this world and its sufferers–and then to help if we may by availing ourselves of the things that we’ve been studying here, video games and literature. Might games and play, read in the light of the literary tradition, offer something to the psychologist, and to the depressed, anxious, or otherwise world-bearing player?
Continue reading “Video Game Psychology in Review”The Loneliness of Loving Lost Kingdoms
After a year of social distancing, I suspect we need to increase the number of words we have for being alone. I think of the old cliché about Eskimoes having many different words for snow – a phenomenon they are especially familiar with. Why, then, are we restricted to only a few words for spending time without other people?
Continue reading “The Loneliness of Loving Lost Kingdoms”