Video Game Psychology in Review

Sometimes I hear an argument, or maybe it’s more of a shibboleth; anyway, it runs: Mental health, or lack thereof, reflects the times. In precarious times like these, precarious mental health is basically symptomatic of a clear-eyed view of the world. To which I supply the corollary: If so, then psychology, the science of mental health and illness, must offer a privileged standpoint from which to understand this world and its sufferers–and then to help if we may by availing ourselves of the things that we’ve been studying here, video games and literature. Might games and play, read in the light of the literary tradition, offer something to the psychologist, and to the depressed, anxious, or otherwise world-bearing player?

Continue reading “Video Game Psychology in Review”