It’s March 3rd, the Friday after Limbus Company’s Sunday release. At this point I’ve written two whole essays about Lobotomy Corporation, plan to write another essay about Library of Ruina, and have devoted a disproportionately large amount of my time to Project Moon’s work. And after months of waiting feverishly for the release of Limbus Company, it should come as no surprise to anyone that I’m already very invested in the game.
Continue reading “Limbus Company Diary: First Impressions”