THE GREATLY-EXAGGERATED “DEATH” OF ADVENTURE GAMES
Once upon a time, in the middle ages of PC gaming (1993), the Adventure game was riding high. Zork had evolved from a text-based game to full graphical representations in Return to Zork, Myst and The 7th Guest were blowing people out of the water with their richly-realized worlds and environmental puzzles, Sierra was riding high on its various Quest titles, and LucasArts was King.
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